IMPORTANT: When purchasing your ticket you will be prompted to enter your team name and players name. Any changes to team members must be emailed to Torontogamingexpo.com. Please provide Captians email for any communication. A Non-refundable prepayment of $69 per person ($345 per team) MUST be made to secure you team’s place. Tickets must be purchased here at torontogamingexpo.com.
IMPORTANT DATES & CUTOFF TIMES
The TGX 40K Team Event will be a 2-day event, held on April 11-12th 2020.
Registration deadline for the TGX 40K Team Event is End of Day, Monday, March 30th 2020.
Army Lists are due by End of Day, Monday, March 30th 2020.
You MUST send ALL Lists in ONE email with your TEAM NAME and the words “TGX 40K Team Event Army Lists” in the subject line to
You MUST also include the Player Forms (download at torontogamingexpo.com under the event details page)
No new factions or codexes will be allowed that are released after Sunday, March 15th.
No changes will be made to the FAQ or Army Building Guidelines after Sunday, March 15th. Any updates made to the ITC or GW FAQ and Army Building Guidelines by the ITC will not be in effect for TGX 40K Team Event after this cutoff date.
Sandman Signature Mississauga
5400 Dixie Rd. Miss., ON. L4W 1E6
TOURNAMENT FORMAT - ROUNDS & TIMES
4 Tournament Rounds, 2-Day Event
3 hour rounds plus a minimum of 15 mins pairing time.
WARHAMMER 40K EVENT TIMES:
Saturday : Captains Meeting at 9:00AM, Dice Roll at 10:00am (2 games)
Sunday : Dice Roll 9:00am (2 Games)
Team matches will be random first round and then W vs W, L vs L, D vs D. The Individual player pairing system can be reviewed below.
Any CODEX/Entry from the list below may be used Only ONCE per team.
Adeptus Mechanicus (Taking a Questor Mechanicus IK will use the Teams Imperial Knights Codex slot)
Astra Militarum (Including Death Korps of Krieg and Elysian Drop Troops)
Chaos Space Marines
Craftworlds (Including Corsairs)*
Inquisition (White Dwarf November 2019)
Renegades and Heretics (Forge World: Forces of the Astra Militarum)
Sisters of Silence
In addition to the above limitations:
PENDING : The Faction Keyword “Adeptus Astartes” may not be used by more than two players per team.
PENDING : The Faction Keyword “Hereticus Astartes” may not be used by more than two players per team.
Legends and any Legends equipment options cannot be used.
*Only one player per team may use Ynnari.
A named character may only be used ONCE per team.
**A GSC player can take the specific GSC codex entries in their army without using up the teams Astra Militarum slot. If they use the brood brothers rule to take a full detachment of AM where they have full access to the AM codex, Forgeworld, etc, then it will also use up the teams AM selection.
The Dreaded Ambul may only be used once per TEAM.
Only ONE player per team may take Assassins (WD March 2019).
As any new codexes release, we will add them / replace CA entries / update the above list of codexes.
Any new Codex that releases after March 15th 2020 will not be used at this year’s event.
ARMY BUILDING GUIDELINES
The following Matched Play rules are in effect:
Each army must be 2000 points or less.
Armies must be constructed using the Battle Forged Armies guidelines on pages 240-245 of MRB.
Each army can consist of no more than 3 Detachments of any type.
Every unit in the army must have at least one Faction keyword in common, with the exception of those that are UNALIGNED.
All current Games Workshop & Forgeworld 8th edition Warhammer 40,000 source material may be used to build your Battle-forged army. This includes all current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World. Due to their 2’ x 2’ size, fortifications like the Necron Tomb Citadel may not be used.
You must use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).
Warlords MUST be designated on Army Lists.
All Current Games Workshop FAQ’s will be used.
Games Workshop Designer’s Commentary
Games Workshop’s Index and basic rulebook FAQ’s
All of the ITC FAQ’s and Rules will be used.
The GW Beta rules will be used.
Mission Pack will be included in your Players Pack (TBD)
TGX 40K TEAM EVENT CAPTAINS COUNCIL
Any questions can be direct to
You need to bring everything you need to play a complete game - GW FAQ(s), a copy of your army rules, templates, dice, tape measure, etc.
To speed up play, players should bring Photocopied Datasheets of the units used in their armies and a quick reference sheet of their weapons list.
Players should bring Wound Trackers for their army. GW Wound Trackers or any 10-sided die works perfect for this. Wounds should be marked as “Wounds Remaining” on the models.
7 Copies of your army list are REQUIRED. Any delays caused by a player not having these lists may result in a team point reduction penalty. Army lists that are brought for other teams reviews should be restricted to 2 pages max in order to help better facilitate the player pairings each round.
Due to space requirements and physical table setup, It is strongly recommended that each player bring a laser pointer or Line Of Sight system and a display table or tray with legs to place their books and unused models on during the event.
Trophies will be given to every player on the first placed team, and plaques will be given to every player on the second and third placed teams.
Trophies and prizes will be given for Best Painted and Best General.
Team Spirit Award. Teams will receive consideration for this award according to, but not limited to, things such as: Matching/themed shirts or costumes, Team Banner, Team Chant, Team Sportsmanship, Timeliness, Team-Wide Painting
PAINTING, MODELING, & COMPOSITION
There are painting and modeling requirements. We will provide a simple painting rubric.
BEST PAINTED ARMY AWARD
The Best Painted Army Award at the event will be judged by TGX staff.
Sportsmanship will be taken into account. Sportsmanship is always a very important factor in all of our events. We are playing a game (supposedly for fun) and any unsportsmanlike behavior will not be tolerated. Players yelling or being abusive towards other players or TGX staff will be removed from the event and may face a possible ban in future events. There will be a reasonable warning and penalty system in effect (yellow/red cards) Sportsmanship scores are used only to help inform the event coordinators and judges of any conduct issues that may need to be addressed. We expect all players to see the game through to the very end and not concede, as doing so can impact tiebreakers and, ultimately, the final rankings. In the unlikely event that a player does concede before the game has reached its natural conclusion, then the conceding player earns a loss, with no extra victory conditions (e.g. Slay the Warlord). Please see the ITC Rules Document for more details.
INDIVIDUAL PLAYER PAIRING SYSTEM
Teams will pair off into 5 individual games every round. The event will have table sections containing 5 tables each.
Individual Pairing will take place in the following manner:
Teams will exchange lists and will take a few moments to review the opposing teams lists, making decisions of who they hope to pair their teams players against. discussing strategies, looking over tables, etc. TEAM CAPTAINS SHOULD CONTACT A FLOOR JUDGE TO RESET ANY TERRAIN AT THIS TIME!
Roll off- Winner Decides who get to choose table first.
Each Captain writes down 1 of their lists to defend. This is done blindly and simultaneously.
Both Captains reveal their defenders simultaneously.
Both Captains now attack the opposing teams defender with 2 lists simultaneously.
Both Captains Select which attacker they want their defender to play simultaneously. (Tables are selected based on order decided by roll off, then alternating)
Repeat Steps 2-5.
After doing this. You now have 4 out of 5 matches chosen.
The last match is the game between the two attackers who were not selected by the defenders in Step 6.
This system guarantees a simple and consistently fair pairing process.
A Round between teams consists of 5 individual games. Each individual game will score a number of points as detailed in the mission pack. The combined total of all individual player’s scores on a team will give them their TEAM TOTAL for that round.
The Team Scores will be calculated each tournament round as follows:
At the end of each tournament round, it will be the Captain’s responsibility to calculate BOTH their team’s and their opponent’s team’s overall round score. To do this, each captain will follow the guidelines below:
Add up each team’s total score (5 individual player scores per team) for the round. The player scores for each game are calculated exactly as per the ITC mission. Subtract the lower Team Total from the higher Team Total, this will give you the Team Differential.
If the Team Differential is 21 points OR MORE, the Team with the higher Team Total will receive a Win, and the Team with the lower Team Total will receive a Loss. The winning team will receive 2 Round Points and add the Team Differential to 200 for their TEAM SCORE. The losing team will receive 0 Round Points will subtract the Team Differential from 200 for their TEAM SCORE.
If the Team Differential is LESS THAN 21 points, both Teams will receive a Draw, 1 Round Point, and calculate their TEAM SCORE as above.
The final Team Score each round will be a Maximum of 400 and a Minimum of 0. Record the TEAM SCORES on BOTH Team’s Score Card along with BOTH Captain’s initials on BOTH Team Score sheets.
Scoring this way versus just adding scores together will make it more difficult for a team to slow play an opponent and normalizes how many points are being distributed every round of the event.
AUTO WIN CONDITION:
If a team wins 4 or 5 of their individual games in a round then that team will earn an automatic Win (2 Round Points), regardless of points totals. In this case, points MUST still be calculated and reported as normal, as the total points scored over the course of the event will help to determine tie breakers and overall team placement.
In the event of a tie in the final standings, the following statistics will be used to break the tie:
First Tie Breaker = Number of individual player Game wins on a team
Second Tie Breaker = Total individual player points from a team
Third Tie Breaker = Margin of Victory
QUESTIONS OR CONCERNS?
There is a lot to soak in here, so if you have any questions, take another look over the page and if you still can’t find what you need, email us at with “TGX 40K Team Event QUESTION” in the Subject Line.